v.18.95
– Optimized server spatial octree, which should result in better server performance and reduced stalls.
Serveur Atlas RolePlay
v.18.95
– Optimized server spatial octree, which should result in better server performance and reduced stalls.
v.18.94
– Fixed an issue with NPC’s not interacting when stationed
v18.92
– Canvases are now free-paintable
– Improved the appearance of storm cyclones vfx
v18.9
– Fixed an issue with babies not eating from inventory/troughs when in stasis.
– Fixed a bug with Alpha creatures.
v18.89
– Fixed an issue with the unstasis/render distance on ships
– Optimized performance of various server subsystems.
v18.87
– Optimized performance of various server subsystems.
v18.84
Weight
– Gold coins have had their weight reduced by 50%
– The weight of all items have been reduced by 30% globally (does not apply to structures that are placed on boats, only items in inventories)
– Weight Sails now provide 20% more weight
– Diving Suit now provides a buff which gives players a 50% extra base weight when diving underwater
– Water Barrel now has a base weight of 75. It can hold 6000 water (previously was 500). For every 1000 water, it will add 20 weight. This means the lightest it will be is 75, and the maximum weight will be 195.
– Players now start the game with 30% more personal weight and will gain an additional 40% per level (so base weight has increased from 250 -> 325 and bonus per level is up from 10 to 14)
– Tamed creatures now gain an additional 6% weight per level into weight rather than 4%
Creatures & Tames
– Elephants and Rhinos now provide a 25% weight reduction to their specialised resources
– Giraffe now receives an approximate 2x bonus when harvesting thatch and has a 25% weight reduction when carrying thatch
– Elephant base stamina increased to 390
– Rhino base stamina increased to 190
– Giraffe base stamina increased to 440
– Baby creatures will no longer take into account the temperature alterations from coldfront and heatwave
– Tamed creature resistance has been increased by 30% and damage increased by 20%
– Bear health has been reduced by 10%
– NPC Crew can now be renamed
– NPC Crew can no longer be placed on Bear and Horse Carts
– Company Tame Limits have been doubled
– The interval between paying crew gold has been increased by 40% (there is now more time before you have to pay them again)
– Ship of the Damned will no longer physically damage a team’s structures and anchored boats unless they have been specifically damaged by that target. PvE servers only.
Structures and Items
– Puckle Damage has been increased to 100 base and is 50% more armour piercing
– Carbines reload time has been reduced by 10%
– Pistol reload time has been reduced by 33%
– Blunderbuss reload time has been reduced by 20%
– Blunderbuss damage to creatures has been increased by 50% to wild and by 20% to tamed.
– Stone Structure SAP crafting requirements changed to fibre.
– Wooden Structures resistance to explosive and siege damage types increased by 30%
– Stone Structures resistance to explosive and siege damage types increased by 45%
– Explosive Barrel change reverted until the redesign
– Reverting damage increase and crafting cost decrease to Grenades
– Oil Jar weight has increased to 10 and fires lit on top of oil have had their duration reduced by 50%
– Oil Jar has been made more difficult to craft
– Fully Anchored Boats now have a buff which provides a bonus 300% structure resistance
QOL
– Old Age no longer has a debuff
– Fountain of Youth is now available on all Golden Age Ruin servers (we’ll be looking at redesigning how this works in the near future)
– Players can now purchase a respec soup at the Commodity Trader in Freeports
– Players now have approximately 20% more skill points per level
Bug fixes
– Fixed a bug where quality specific equipment would display a multiplicative % stat increase and a flat stat increase, but only one would work. Going forward, the flat stat increase will be made obsolete and items will no longer be generated with it. Quality stated items will now only generate with the multiplicative stat bonus, and this change will be retroactive.
– Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). They should not generate anymore going forward.
– Mortars will no longer be able to shoot at players outside of render distance
v18.76
– Fixed a bug where fire AoE would not attach properly to moving boats.
v18.74
– Potential fix for some frequent server side crashes. We’ll be monitoring with this build
v18.73
– Explosive Barrels will be undergoing some changes with this patch, please note that they’re still in the process of receiving their redesign, but this puts them close to it:
– Diving Suit will make wild underwater creatures ignore you unless you attack them
– Alcohol will no longer spoil
– Cooking Recipes spoil time increased to 10 hours
– Spoiling time increase bonus on Preserving Bag has been increased
– Increased Grenade damage by approximately 50%
– Decreased crafting costs for Grenades by approximately 20%
– Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport.
– Diving Attachment now has the same health as the Dinghy Hangar
– Fixed a bug relating to shooting cannonballs, previously allowing it to go through certain ally structures. This will no longer be the case anymore.
– Cannister shot range increased by approximately 20%
– Cannister shot damage increased by approximately 10%
– Spike shot explosion timer is now 30 seconds instead of 20 seconds
– Spike shot now reloads approximately 10% quicker
– Spike shot range increased by approximately 15%