v18.74
– Potential fix for some frequent server side crashes. We’ll be monitoring with this build
Serveur Atlas RolePlay
v18.74
– Potential fix for some frequent server side crashes. We’ll be monitoring with this build
v18.73
– Explosive Barrels will be undergoing some changes with this patch, please note that they’re still in the process of receiving their redesign, but this puts them close to it:
– Diving Suit will make wild underwater creatures ignore you unless you attack them
– Alcohol will no longer spoil
– Cooking Recipes spoil time increased to 10 hours
– Spoiling time increase bonus on Preserving Bag has been increased
– Increased Grenade damage by approximately 50%
– Decreased crafting costs for Grenades by approximately 20%
– Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport.
– Diving Attachment now has the same health as the Dinghy Hangar
– Fixed a bug relating to shooting cannonballs, previously allowing it to go through certain ally structures. This will no longer be the case anymore.
– Cannister shot range increased by approximately 20%
– Cannister shot damage increased by approximately 10%
– Spike shot explosion timer is now 30 seconds instead of 20 seconds
– Spike shot now reloads approximately 10% quicker
– Spike shot range increased by approximately 15%
v18.69
– Fixed some server startup crashes
– Widened the amount of networking info the server can send to clients
– Server optimisations
v18.65
– Fixed a bug related to server transitions
v18.6
– Crow’s Nest peak will no longer block the camera.
– When it rains, cyclones now only have a 33% chance to occur (previously 100%), and will deal twice as much damage.
– Dolphins chance to jump has been reduced to 20%.
– Client-side option to hide the Gamepedia Wiki button in player inventory.
– Patched out some .ini changes which allowed people to remove certain visual effects granting them an unfair advantage in PvP
– On PvE specifically, Ship of the Damned should not attack anchored ships that have not fired upon them.
– Rare Resources are now available on PvE Commodity traders for a higher gold amount than regular resources.
– Fixed crew on puckle gun taking damage from fire aoe buffs.
– When gunports are closed they now reduce their specific snapped-cannon weight by 60%, open-ports are default cannon weight.
– Gunport crafting and repair costs are now the same as regular planks.
– Fixed an exploit which allowed players to place multiple claim flags at once.
– Large Cannons now do 30% less damage against Ship planks and Ship decks.
v18.58
– Added extra server-side protection to remote inventories to resolve an exploit
v18.57
– Company Claim Flags can no longer be personally owned.
– Server crash fix
v18.55
– Client Side GPU Optimisations
– Explosive Barrel Weight now correctly displayed as 60
– Added a direct button to the ATLAS wiki when opening your inventory
v18.5
– Server optimisation for structures on boats
– Fixed a bug where picking up a higher quality structure within the pickup timeframe would result in the common structure, rather than the specific higher quality itself
v18.43
– Fixed an exploit which allowed players to stall out servers
– Added extra protection to inventories to fix and prevent players from bypassing pin codes
– Fixed a bug with the Kraken which would have inflicted a high amount of unintended damage
– The Kraken’s Barrier will no longer damage ships on collision
– Explosive Barrel weight has been increased back to 60 (we’re still working on a redesign). This is not visible on clients but will be active on servers. We will have a corresponding client fix to go out with this later.