v100.7
– Possible fix for tamed Creatures falling through structures on server load/overtime.
– Fix for creatures over spawning when wandering out of spawn areas.
– Increased structure check on creature spawns to prevent them from spawning inside bases on Lawless servers. May still occur in areas with a large open space, such as a big pen.
– Fixed a case where Army of the Damned were being destroyed but did not count towards your objective, therefore made it impossible to dig up certain treasure chests.
– Eliminated some D3D hung crashes
– Adjusted mythical shipyard crafting requirements so they can be crafted at smithy
– Maximum tax on PvP is now 30%
– Barshot projectile has had it’s range and speed increased so that it’s closer to a regular cannon ball
– Water Reservoirs now hold 12,000 water and Barrels hold 4,000.
– Whale health has been increased by 20% and gold reduced by 35%
– Ballista reload time has been increased
– Elevators now rise at 3x the rate and can carry 2x more — may cause some clientside jittering when moving on top of the elevator (known issue that we’re working on).
– Medkit spoil timer increased to 12 hrs
– Increase durability of grappling hook by 2x
– Increase earthworm spoil time to 1 hour
– Increase the stasis range of Mermaid so they’re easier to find
– No cooldown on placing cannons in PvE
– Reduced creature harvesting for berries
– Ramshackle sloop weight capacity has been reduced to 1200
– Raft weight capacity as been increased to 1600